Gameplay Programmer
Ramley Hirneisen
I build gameplay systems, tools, and technical workflows with a focus on responsiveness, iteration, and polished player-facing experiences.
My background sits between engineering and design: gameplay feel, networking, debugging tools, content pipelines, and data-informed systems. I enjoy building mechanics and workflows that are expressive in-game, efficient to iterate on, and easy for teams to understand and tune.
Based in the Orlando area, I’m primarily pursuing technical design and tools programming roles, with additional interest in gameplay engineering, software engineering, and selected AI / ML work centered on applied problem solving.
Projects
Gameplay systems, production work, cloud automation, and applied ML projects.